<?php

//地变系技能

class Maguna extends SingleAttack {

	public function __construct() {
		$this->id = 161;
		$this->name = "マグナ";			//技能名称
		$this->type = 4;				//组别
		$this->atk_type = 4;	//0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;			//消耗
		$this->sp = 10;
		$this->ap = 2;

		$this->pwr = 150;			//基本攻击值
		$this->hits = 0;			//最终命中补正
		$this->ahits = 0;			//异常命中补正
		$this->shits = 0;			//即死命中补正
		$this->crt = 0;				//会心补正
		$this->plus = 1;      //复数减成

		$this->charge = 1;		//蓄力倍率,包含物理和魔法
		$this->res = 1;			//耐性倍率

		$this->tgtnum = 0;		//全体攻击时实际攻击人数

		$this->maxp = 100;		//随机波动上下限。
		$this->minp = 100;

		$this->maxt = 1;		//攻击次数上下限
		$this->mint = 1;

		$this->thru = 0;		//是否贯通

		$this->all_atk = 0;		//是否万能攻击
		$this->ref = 0;			//是否强制反射
	}

}

class Magunas extends SingleAttack {

	public function __construct() {
		$this->id = 162;
		$this->name = "マグナス";			//技能名称
		$this->type = 4;				//组别
		$this->atk_type = 4;	//0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;			//消耗
		$this->sp = 25;
		$this->ap = 3;

		$this->pwr = 160;			//基本攻击值
		$this->hits = 0;			//最终命中补正
		$this->ahits = 0;			//异常命中补正
		$this->shits = 0;			//即死命中补正
		$this->crt = 0;				//会心补正
		$this->plus = 1;      //复数减成

		$this->charge = 1;		//蓄力倍率,包含物理和魔法
		$this->res = 1;			//耐性倍率

		$this->tgtnum = 0;		//全体攻击时实际攻击人数

		$this->maxp = 100;		//随机波动上下限。
		$this->minp = 100;

		$this->maxt = 1;		//攻击次数上下限
		$this->mint = 1;

		$this->thru = 0;		//是否贯通

		$this->all_atk = 0;		//是否万能攻击
		$this->ref = 0;			//是否强制反射
	}

}

class MaguDain extends SingleAttack {

	public function __construct() {
		$this->id = 163;
		$this->name = "マグダイン";			//技能名称
		$this->type = 4;				//组别
		$this->atk_type = 4;	//0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;			//消耗
		$this->sp = 40;
		$this->ap = 5;

		$this->pwr = 170;			//基本攻击值
		$this->hits = 0;			//最终命中补正
		$this->ahits = 0;			//异常命中补正
		$this->shits = 0;			//即死命中补正
		$this->crt = 0;				//会心补正
		$this->plus = 1;      //复数减成

		$this->charge = 1;		//蓄力倍率,包含物理和魔法
		$this->res = 1;			//耐性倍率

		$this->tgtnum = 0;		//全体攻击时实际攻击人数

		$this->maxp = 100;		//随机波动上下限。
		$this->minp = 100;

		$this->maxt = 1;		//攻击次数上下限
		$this->mint = 1;

		$this->thru = 0;		//是否贯通

		$this->all_atk = 0;		//是否万能攻击
		$this->ref = 0;			//是否强制反射
	}

}

class MahaMaguna extends AllAttack {

	public function __construct() {
		$this->id = 164;
		$this->name = "マハマグナ";			//技能名称
		$this->type = 4;				//组别
		$this->atk_type = 4;	//0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;			//消耗
		$this->sp = 20;
		$this->ap = 3;

		$this->pwr = 150;			//基本攻击值
		$this->hits = 0;			//最终命中补正
		$this->ahits = 0;			//异常命中补正
		$this->shits = 0;			//即死命中补正
		$this->plus = 1;			//复数减成
		$this->crt = 0;				//会心补正
		$this->plus = 1;      //复数减成

		$this->charge = 1;		//蓄力倍率,包含物理和魔法
		$this->res = 1;			//耐性倍率

		$this->tgtnum = 1;		//全体攻击时实际攻击人数

		$this->maxp = 100;		//随机波动上下限。
		$this->minp = 100;

		$this->maxt = 1;		//攻击次数上下限
		$this->mint = 1;

		$this->thru = 0;		//是否贯通

		$this->all_atk = 0;		//是否万能攻击
		$this->ref = 0;			//是否强制反射
	}

}

class MahaMagunas extends AllAttack {

	public function __construct() {
		$this->id = 165;
		$this->name = "マハマグナス";			//技能名称
		$this->type = 4;				//组别
		$this->atk_type = 4;	//0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;			//消耗
		$this->sp = 35;
		$this->ap = 4;

		$this->pwr = 160;			//基本攻击值
		$this->hits = 0;			//最终命中补正
		$this->ahits = 0;			//异常命中补正
		$this->shits = 0;			//即死命中补正
		$this->plus = 1;			//复数减成
		$this->crt = 0;				//会心补正
		$this->plus = 1;      //复数减成

		$this->charge = 1;		//蓄力倍率,包含物理和魔法
		$this->res = 1;			//耐性倍率

		$this->tgtnum = 1;		//全体攻击时实际攻击人数

		$this->maxp = 100;		//随机波动上下限。
		$this->minp = 100;

		$this->maxt = 1;		//攻击次数上下限
		$this->mint = 1;

		$this->thru = 0;		//是否贯通

		$this->all_atk = 0;		//是否万能攻击
		$this->ref = 0;			//是否强制反射
	}

}

class MahaMaguDain extends AllAttack {

	public function __construct() {
		$this->id = 166;
		$this->name = "マハマグダイン";			//技能名称
		$this->type = 4;				//组别
		$this->atk_type = 4;	//0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;			//消耗
		$this->sp = 50;
		$this->ap = 6;

		$this->pwr = 170;			//基本攻击值
		$this->hits = 0;			//最终命中补正
		$this->ahits = 0;			//异常命中补正
		$this->shits = 0;			//即死命中补正
		$this->plus = 1;			//复数减成
		$this->crt = 0;				//会心补正
		$this->plus = 1;      //复数减成

		$this->charge = 1;		//蓄力倍率,包含物理和魔法
		$this->res = 1;			//耐性倍率

		$this->tgtnum = 1;		//全体攻击时实际攻击人数

		$this->maxp = 100;		//随机波动上下限。
		$this->minp = 100;

		$this->maxt = 1;		//攻击次数上下限
		$this->mint = 1;

		$this->thru = 0;		//是否贯通

		$this->all_atk = 0;		//是否万能攻击
		$this->ref = 0;			//是否强制反射
	}

	public function attk_desc($a,$b) {
		if($a->cid == 143) {
			CalHelper::spec_talk($this,1,"大地咆哮，高楼平沙！");
		} 
		$_SESSION['show'] .= $a->name."对".$b->name."发动".$this->name."<br>";
	}


}

class HeavyRock extends SingleAttack {

	public function __construct() {
		$this->id = 167;
		$this->name = "ヘヴィーロック";			//技能名称
		$this->type = 4;				//组别
		$this->atk_type = 4;	//0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;			//消耗
		$this->sp = 70;
		$this->ap = 7;

		$this->pwr = 250;			//基本攻击值
		$this->hits = 0;			//最终命中补正
		$this->ahits = 0;			//异常命中补正
		$this->shits = 0;			//即死命中补正
		$this->plus = 1;			//复数减成
		$this->crt = 0;				//会心补正
		$this->plus = 1;      //复数减成

		$this->charge = 1;		//蓄力倍率,包含物理和魔法
		$this->res = 1;			//耐性倍率

		$this->tgtnum = 0;		//全体攻击时实际攻击人数

		$this->maxp = 115;		//随机波动上下限。
		$this->minp = 85;

		$this->maxt = 1;		//攻击次数上下限
		$this->mint = 1;

		$this->thru = 0;		//是否贯通

		$this->all_atk = 0;		//是否万能攻击
		$this->ref = 0;			//是否强制反射
	}

}

class Earthquake extends AllAttack {

	public function __construct() {
		$this->id = 168;
		$this->name = "大地震";			//技能名称
		$this->type = 4;				//组别
		$this->atk_type = 4;	//0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;			//消耗
		$this->sp = 75;
		$this->ap = 8;

		$this->pwr = 250;			//基本攻击值
		$this->hits = 0;			//最终命中补正
		$this->ahits = 0;			//异常命中补正
		$this->shits = 0;			//即死命中补正
		$this->plus = 1;			//复数减成
		$this->crt = 0;				//会心补正
		$this->plus = 1;      //复数减成

		$this->charge = 1;		//蓄力倍率,包含物理和魔法
		$this->res = 1;			//耐性倍率

		$this->tgtnum = 1;		//全体攻击时实际攻击人数

		$this->maxp = 115;		//随机波动上下限。
		$this->minp = 85;

		$this->maxt = 1;		//攻击次数上下限
		$this->mint = 1;

		$this->thru = 0;		//是否贯通

		$this->all_atk = 0;		//是否万能攻击
		$this->ref = 0;			//是否强制反射
	}
	
	public function attk_desc($a,$b) {
		if($a->cid == 2) {
			CalHelper::spec_talk($this,1,"咆哮吧愤怒的大地！");
		}
		parent::attk_desc($a,$b);
	}
}

class HellDesert extends SingleAttack {

	public function __construct() {
		$this->id = 169;
		$this->name = "ヘルデザート";                   //技能名称
		$this->type = 4;                                //组别
		$this->atk_type = 4;    //0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;                  //消耗
		$this->sp = 60;
		$this->ap = 6;

		$this->pwr = 165;                       //基本攻击值
		$this->hits = 0;                        //最终命中补正
		$this->ahits = 0;                       //异常命中补正
		$this->shits = 0;                       //即死命中补正
		$this->crt = 0;                         //会心补正
		$this->plus = 1;      //复数减成

		$this->charge = 1;              //蓄力倍率,包含物理和魔法
		$this->res = 1;                 //耐性倍率

		$this->tgtnum = 0;              //全体攻击时实际攻击人数

		$this->maxp = 115;              //随机波动上下限。
		$this->minp = 85;

		$this->maxt = 3;                //攻击次数上下限
		$this->mint = 2;

		$this->thru = 0;                //是否贯通

		$this->all_atk = 0;             //是否万能攻击
		$this->ref = 0;                 //是否强制反射
		$this->excid = array(15);
	}

	public function post_action($a,$b) {
		if($this->ex == 1) {
			StatusHelper::luk_down_20($b);
		}
	}

}

class TitanMaquia extends SingleAttack {

	public function __construct() {
		$this->id = 170;
		$this->name = "ティタノマキア";			//技能名称
		$this->type = 4;				//组别
		$this->atk_type = 4;	//0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;			//消耗
		$this->sp = 80;
		$this->ap = 10;

		$this->pwr = 250;			//基本攻击值
		$this->hits = 0;			//最终命中补正
		$this->ahits = 0;			//异常命中补正
		$this->shits = 0;			//即死命中补正
		$this->plus = 1;			//复数减成
		$this->crt = 0;				//会心补正
		$this->plus = 1;      //复数减成

		$this->charge = 1;		//蓄力倍率,包含物理和魔法
		$this->res = 1;			//耐性倍率

		$this->tgtnum = 1;		//全体攻击时实际攻击人数

		$this->maxp = 125;		//随机波动上下限。
		$this->minp = 75;

		$this->maxt = 2;		//攻击次数上下限
		$this->mint = 1;

		$this->thru = 0;		//是否贯通

		$this->all_atk = 0;		//是否万能攻击
		$this->ref = 0;			//是否强制反射
		$this->excid = array(64);
	}

	public function exskset() {
		$this->sp = 70;
		$this->ap = 9;
	}

}


class Turbo extends SingleAttack {

	public function __construct() {
		$this->id = 171;
		$this->name = "地殻爆砕";			//技能名称
		$this->type = 4;				//组别
		$this->atk_type = 4;	//0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;			//消耗
		$this->sp = 70;
		$this->ap = 6;

		$this->pwr = 210;			//基本攻击值
		$this->hits = 0;			//最终命中补正
		$this->ahits = 0;			//异常命中补正
		$this->shits = 0;			//即死命中补正
		$this->plus = 1;			//复数减成
		$this->crt = 0;				//会心补正
		$this->plus = 1;      //复数减成

		$this->charge = 1;		//蓄力倍率,包含物理和魔法
		$this->res = 1;			//耐性倍率

		$this->tgtnum = 0;		//全体攻击时实际攻击人数

		$this->maxp = 125;		//随机波动上下限。
		$this->minp = 75;

		$this->maxt = 1;		//攻击次数上下限
		$this->mint = 1;

		$this->thru = 0;		//是否贯通
		$this->defbreak = 1;

		$this->all_atk = 0;		//是否万能攻击
		$this->ref = 0;			//是否强制反射
		$this->excid = array(5);
	}

	public function exskset() {
		$this->pwr = 250;
		$this->sp = 80;
		$this->ap = 7;
	}

	public function attk_desc($a,$b) {
		if($this->ex == 1) {
			CalHelper::spec_talk($this,1,$a->name."喊道：以女王之名起誓，必将你永远埋入大地深处<br>觉悟吧！".$b->name."！".$this->name."！");
			CalHelper::cgdisplay('quanjia_2.jpg');
		} else {
			$_SESSION['show'] .= $a->name."对".$b->name."发动".$this->name."<br>";
		}
	}

}

class HateStream extends SingleAttack {

	public function __construct() {
		$this->id = 172;
		$this->name = "憎悪の暴流";                       //技能名称
		$this->type = 4;                                //组别
		$this->atk_type = 4;    //0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;                  //消耗
		$this->sp = 130;
		$this->ap = 13;

		$this->pwr = 170;                       //基本攻击值
		$this->hits = 0;                        //最终命中补正
		$this->ahits = 0;                       //异常命中补正
		$this->shits = 0;                       //即死命中补正
		$this->crt = 0;                         //会心补正
		$this->plus = 1;      //复数减成

		$this->charge = 1;              //蓄力倍率,包含物理和魔法
		$this->res = 1;                 //耐性倍率

		$this->tgtnum = 0;              //全体攻击时实际攻击人数

		$this->maxp = 115;              //随机波动上下限。
		$this->minp = 85;

		$this->maxt = 5;                //攻击次数上下限
		$this->mint = 3;

		$this->thru = 0;                //是否贯通

		$this->all_atk = 1;             //是否万能攻击
		$this->ref = 0;                 //是否强制反射
		$this->abase = 50;
		$this->isunique = 1;
	}

	public function arskset() {
		$this->maxt = 4;
		$this->mint = 4;
		$this->abase = 60;
	}
	
	public function post_action($a,$b) {
		StatusHelper::high($a,$b,$this->abase,$this);
	}

}

class MotherGround extends AllAttack {

	public function __construct() {
		$this->id = 173;
		$this->name = "母なる大地";			//技能名称
		$this->type = 4;				//组别
		$this->atk_type = 4;	//0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;			//消耗
		$this->sp = 160;
		$this->ap = 14;

		$this->pwr = 250;			//基本攻击值
		$this->hits = 0;			//最终命中补正
		$this->ahits = 0;			//异常命中补正
		$this->shits = 0;			//即死命中补正
		$this->crt = 15;				//会心补正
		$this->plus = 1;      //复数减成

		$this->charge = 1;		//蓄力倍率,包含物理和魔法
		$this->res = 1;			//耐性倍率

		$this->maxp = 125;		//随机波动上下限。
		$this->minp = 75;

		$this->maxt = 2;		//攻击次数上下限
		$this->mint = 2;

		$this->tgtnum = 1;		//全体攻击时实际攻击人数

		$this->thru = 0;		//贯通
		$this->defbreak = 0;	//破防

		$this->all_atk = 1;		//万能攻击
		$this->ref = 0;			//强制反射
		$this->isunique = 1;
	}
	
	public function arskset() {
		$this->maxt = 3;
		$this->mint = 3;
	}
}

class EeathAngry extends SingleAttack {

	public function __construct() {
		$this->id = 174;
		$this->name = "大地の怒り";			//技能名称
		$this->type = 4;				//组别
		$this->atk_type = 4;	//0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;			//消耗
		$this->sp = 150;
		$this->ap = 12;

		$this->pwr = 350;			//基本攻击值
		$this->hits = 0;			//最终命中补正
		$this->ahits = 0;			//异常命中补正
		$this->shits = 0;			//即死命中补正
		$this->crt = 0;				//会心补正
		$this->plus = 1;      //复数减成

		$this->charge = 1;		//蓄力倍率,包含物理和魔法
		$this->res = 1;			//耐性倍率

		$this->maxp = 125;		//随机波动上下限。
		$this->minp = 75;

		$this->maxt = 1;		//攻击次数上下限
		$this->mint = 1;

		$this->tgtnum = 0;		//全体攻击时实际攻击人数

		$this->thru = 0;		//贯通
		$this->defbreak = 1;	//破防

		$this->all_atk = 1;		//万能攻击
		$this->ref = 0;			//强制反射
		$this->isunique = 1;
	}
	
	public function arskset() {
		$this->pwr = 390;
	}
	
	public function post_action($a,$b) {
		StatusHelper::mgr_down_20($b);
		if($this->ar == 1) {
			StatusHelper::str_down_20($b);
		}
	}

}

class Mudflow extends SingleAttack {

	public function __construct() {
		$this->id = 175;
		$this->name = "山津波";                       //技能名称
		$this->type = 4;                                //组别
		$this->atk_type = 4;    //0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;                  //消耗
		$this->sp = 160;
		$this->ap = 14;

		$this->pwr = 350;                       //基本攻击值
		$this->hits = 15;                        //最终命中补正
		$this->ahits = 0;                       //异常命中补正
		$this->shits = 0;                       //即死命中补正
		$this->crt = 0;                         //会心补正
		$this->plus = 1;      //复数减成

		$this->charge = 1;              //蓄力倍率,包含物理和魔法
		$this->res = 1;                 //耐性倍率

		$this->tgtnum = 0;              //全体攻击时实际攻击人数

		$this->maxp = 100;              //随机波动上下限。
		$this->minp = 100;

		$this->maxt = 1;                //攻击次数上下限
		$this->mint = 1;

		$this->thru = 0;                //是否贯通

		$this->all_atk = 0;             //是否万能攻击
		$this->ref = 0;                 //是否强制反射
		$this->abase = 50;
		$this->isunique = 1;
	}
	
	public function arskset() {
		$this->pwr = 400;
		$this->abase = 60;
	}

	public function post_action($a,$b) {
		StatusHelper::terror($a,$b,$this->abase,$this);
	}

}

class LastQuake extends SingleAttack {

	public function __construct() {
		$this->id = 176;
		$this->name = "ラストクエイク";			//技能名称
		$this->type = 4;				//组别
		$this->atk_type = 4;	//0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;			//消耗
		$this->sp = 150;
		$this->ap = 13;

		$this->pwr = 350;			//基本攻击值
		$this->hits = 0;			//最终命中补正
		$this->ahits = 0;			//异常命中补正
		$this->shits = 0;			//即死命中补正
		$this->crt = 10;				//会心补正
		$this->plus = 1;      //复数减成

		$this->charge = 1;		//蓄力倍率,包含物理和魔法
		$this->res = 1;			//耐性倍率

		$this->tgtnum = 0;		//全体攻击时实际攻击人数

		$this->maxp = 105;		//随机波动上下限。
		$this->minp = 95;

		$this->maxt = 1;		//攻击次数上下限
		$this->mint = 1;

		$this->thru = 0;		//是否贯通

		$this->all_atk = 1;		//是否万能攻击
		$this->ref = 0;			//是否强制反射
		$this->isunique = 1;
	}
	
	public function arskset() {
		$this->pwr = 400;
		$this->crt = 20;
	}
	
}

class GaiaRage extends AllAttack {

	public function __construct() {
		$this->id = 177;
		$this->name = "地母の晩餐";			//技能名称
		$this->type = 4;				//组别
		$this->atk_type = 4;	//0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;			//消耗
		$this->sp = 170;
		$this->ap = 16;

		$this->pwr = 350;			//基本攻击值
		$this->hits = 0;			//最终命中补正
		$this->ahits = 0;			//异常命中补正
		$this->shits = 0;			//即死命中补正
		$this->crt = 0;				//会心补正

		$this->charge = 1;		//蓄力倍率,包含物理和魔法
		$this->res = 1;			//耐性倍率
		$this->plus = 1;		//复数减成

		$this->maxp = 125;		//随机波动上下限。
		$this->minp = 75;

		$this->maxt = 1;		//攻击次数上下限
		$this->mint = 1;

		$this->tgtnum = 1;		//全体攻击时实际攻击人数

		$this->thru = 0;		//贯通
		$this->defbreak = 0;	//破防

		$this->all_atk = 1;		//万能攻击
		$this->ref = 0;			//强制反射
		$this->exdtype = 8;
		$this->dbase = 40;
		$this->isunique = 1;
	}

	public function kill_desc($a,$b) {
		$_SESSION['show'] .= $b->name."坠入了裂口，然后地面合缝了...<br>";
	}

	public function attk_desc($a,$b) {
		$_SESSION['show'] .= $a->name."对".$b->name."发动".$this->name."，大地的伤痕化作蔓延的地裂吞餐着一切。<br>";
	}

}

class KeenStone extends AllAttack {

	public function __construct() {
		$this->id = 574;
		$this->name = "尖鋭奇岩";			//技能名称
		$this->type = 4;				//组别
		$this->atk_type = 4;	//0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;			//消耗
		$this->sp = 140;
		$this->ap = 12;

		$this->pwr = 300;			//基本攻击值
		$this->hits = 0;			//最终命中补正
		$this->ahits = 0;			//异常命中补正
		$this->shits = 0;			//即死命中补正
		$this->plus = 1;			//复数减成
		$this->crt = 20;				//会心补正

		$this->charge = 1;		//蓄力倍率,包含物理和魔法
		$this->res = 1;			//耐性倍率

		$this->tgtnum = 1;		//全体攻击时实际攻击人数

		$this->maxp = 100;		//随机波动上下限。
		$this->minp = 100;

		$this->maxt = 1;		//攻击次数上下限
		$this->mint = 1;

		$this->thru = 0;		//是否贯通

		$this->all_atk = 1;		//是否万能攻击
		$this->ref = 0;			//是否强制反射
		$this->isunique = 1;
	}

}

class PornDance extends AllAttack {

	public function __construct() {
		$this->id = 575;
		$this->name = "原色の舞踏";			//技能名称
		$this->type = 4;				//组别
		$this->atk_type = 4;	//0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;			//消耗
		$this->sp = 140;
		$this->ap = 14;

		$this->pwr = 350;			//基本攻击值
		$this->hits = 0;			//最终命中补正
		$this->ahits = 0;			//异常命中补正
		$this->shits = 0;			//即死命中补正
		$this->plus = 1;			//复数减成
		$this->crt = 0;				//会心补正
		$this->plus = 1;      //复数减成

		$this->charge = 1;		//蓄力倍率,包含物理和魔法
		$this->res = 1;			//耐性倍率

		$this->tgtnum = 1;		//全体攻击时实际攻击人数

		$this->maxp = 100;		//随机波动上下限。
		$this->minp = 100;

		$this->maxt = 1;		//攻击次数上下限
		$this->mint = 1;

		$this->thru = 0;		//是否贯通

		$this->all_atk = 0;		//是否万能攻击
		$this->ref = 0;			//是否强制反射
		$this->isunique = 1;
	}

}

class NebulaOrcus extends AllAttack {

	public function __construct() {
		$this->id = 576;
		$this->name = "ネブラオクルス";			//技能名称
		$this->type = 2;				//组别
		$this->atk_type = 2;	//0物 1火 2冰 3雷 4地 5风 6光 7暗 8万能

		$this->hp = 0;			//消耗
		$this->sp = 170;
		$this->ap = 16;

		$this->pwr = 350;			//基本攻击值
		$this->hits = 0;			//最终命中补正
		$this->ahits = 0;			//异常命中补正
		$this->shits = 0;			//即死命中补正
		$this->plus = 1;			//复数减成
		$this->crt = 0;				//会心补正
		$this->plus = 1;      //复数减成

		$this->charge = 1;		//蓄力倍率,包含物理和魔法
		$this->res = 1;			//耐性倍率

		$this->tgtnum = 1;		//全体攻击时实际攻击人数

		$this->maxp = 110;		//随机波动上下限。
		$this->minp = 90;

		$this->maxt = 1;		//攻击次数上下限
		$this->mint = 1;

		$this->thru = 0;		//是否贯通

		$this->all_atk = 1;		//是否万能攻击
		$this->ref = 0;			//是否强制反射
		$this->isunique = 1;
	}

	public function arskset() {
		$this->pwr = 400;
	}
	
}

?>
